// Copyright Epic Games, Inc. All Rights Reserved. #include "PsymResolver.h" #include "Algo/Sort.h" #include "Algo/ForEach.h" #include "Containers/Queue.h" #include "Containers/StringView.h" #include "Containers/StringFwd.h" #include "HAL/PlatformProcess.h" #include "HAL/RunnableThread.h" #include "Logging/LogMacros.h" #include "Misc/ConfigCacheIni.h" #include "Misc/ConfigContext.h" #include "Misc/Guid.h" #include "Misc/PathViews.h" #include "Misc/ScopeLock.h" #include "Misc/StringBuilder.h" #include "TraceServices/Model/AnalysisSession.h" #include "Misc/FileHelper.h" #include "Misc/Parse.h" #include ///////////////////////////////////////////////////////////////////// namespace TraceServices { ///////////////////////////////////////////////////////////////////// DEFINE_LOG_CATEGORY_STATIC(LogPsymResolver, Log, All); ///////////////////////////////////////////////////////////////////// class FPsymSymbolStringAllocator { public: FPsymSymbolStringAllocator(ILinearAllocator& InAllocator, uint32 InBlockSize) : Allocator(InAllocator) , BlockSize(InBlockSize) {} const TCHAR* Store(const TCHAR* InString) { return Store(FStringView(InString)); } const TCHAR* Store(const FStringView InString) { const uint32 StringSize = InString.Len() + 1; check(StringSize <= BlockSize); if (StringSize > BlockRemaining) { Block = (TCHAR*)Allocator.Allocate(BlockSize * sizeof(TCHAR)); BlockRemaining = BlockSize; ++BlockUsed; } const uint32 CopiedSize = InString.CopyString(Block, BlockRemaining - 1, 0); check(StringSize == CopiedSize + 1); Block[StringSize - 1] = TEXT('\0'); BlockRemaining -= StringSize; const TCHAR* OutString = Block; Block += StringSize; return OutString; } private: ILinearAllocator& Allocator; TCHAR* Block = nullptr; uint32 BlockSize; uint32 BlockRemaining = 0; uint32 BlockUsed = 0; }; ///////////////////////////////////////////////////////////////////// FPsymResolver::FPsymResolver(IAnalysisSession& InSession, IResolvedSymbolFilter& InSymbolFilter) : bRunWorkerThread(false) , bDrainThenStop(false) , Session(InSession) , SymbolFilter(InSymbolFilter) { // Setup search paths. The SearchPaths array is a priority stack, which // means paths are searched in reversed order. // 1. Any new paths entered by the user this session // 2. Path of the executable (if available) // 3. Paths from UE_INSIGHTS_SYMBOLPATH // 4. Paths from the user configuration file // Paths from configuration FString SettingsIni; if (FConfigContext::ReadIntoGConfig().Load(TEXT("UnrealInsightsSettings"), SettingsIni)) { GConfig->GetArray(TEXT("Insights.MemoryProfiler"), TEXT("SymbolSearchPaths"), SymbolSearchPaths, SettingsIni); } // Paths from environment FString SymbolPathEnvVar = FPlatformMisc::GetEnvironmentVariable(TEXT("UE_INSIGHTS_SYMBOL_PATH")); UE_LOG(LogPsymResolver, Log, TEXT("UE_INSIGHTS_SYMBOL_PATH: '%s'"), *SymbolPathEnvVar); FString SymbolPathPart; while (SymbolPathEnvVar.Split(TEXT(";"), &SymbolPathPart, &SymbolPathEnvVar)) { SymbolSearchPaths.Emplace(SymbolPathPart); } Start(); } ///////////////////////////////////////////////////////////////////// FPsymResolver::~FPsymResolver() { bRunWorkerThread = false; if (Thread) { Thread->WaitForCompletion(); } } ///////////////////////////////////////////////////////////////////// void FPsymResolver::QueueModuleLoad(const uint8* ImageId, uint32 ImageIdSize, FModule* Module) { check(Module != nullptr); FScopeLock _(&ModulesCs); const FStringView ModuleName = FPathViews::GetCleanFilename(Module->FullName); // Add module and sort list according to base address const int32 Index = LoadedModules.Add(FModuleEntry{ Module->Base, Module->Size, Session.StoreString(ModuleName), Session.StoreString(Module->FullName), Module, TArray(ImageId, ImageIdSize) }); // Queue up module to have symbols loaded LoadSymbolsQueue.Enqueue(FQueuedModule{ Module, nullptr, LoadedModules[Index].ImageId}); // Sort list according to base address Algo::Sort(LoadedModules, [](const FModuleEntry& Lhs, const FModuleEntry& Rhs) { return Lhs.Base < Rhs.Base; }); ++ModulesDiscovered; } ///////////////////////////////////////////////////////////////////// void FPsymResolver::QueueModuleReload(const FModule* Module, const TCHAR* InPath, TFunction ResolveOnSuccess) { FScopeLock _(&ModulesCs); const uint64 ModuleBase = Module->Base; const FModuleEntry* Entry = LoadedModules.FindByPredicate([ModuleBase](const FModuleEntry& Entry) { return Entry.Base == ModuleBase; }); if (Entry) { // Reset stats for reloaded module. Entry->Module->Stats.Discovered.store(0u); Entry->Module->Stats.Resolved.store(0u); Entry->Module->Stats.Failed.store(0u); Entry->Module->Status.store(EModuleStatus::Pending); LoadSymbolsQueue.Enqueue(FQueuedModule{Module, Session.StoreString(InPath), TArrayView(Entry->ImageId)}); } SymbolArray SymbolsToResolve; ResolveOnSuccess(SymbolsToResolve); for(TTuple Pair : SymbolsToResolve) { QueueSymbolResolve(Pair.Get<0>(), Pair.Get<1>()); } if (!bRunWorkerThread && Thread) { // Restart the worker thread if it has stopped. Start(); } } ///////////////////////////////////////////////////////////////////// void FPsymResolver::QueueSymbolResolve(uint64 Address, FResolvedSymbol* Symbol) { ResolveQueue.Enqueue(FQueuedAddress{Address, Symbol}); } ///////////////////////////////////////////////////////////////////// void FPsymResolver::GetStats(IModuleProvider::FStats* OutStats) const { FScopeLock _(&ModulesCs); FMemory::Memzero(*OutStats); for(const FModuleEntry& Entry : LoadedModules) { OutStats->SymbolsDiscovered += Entry.Module->Stats.Discovered.load(); OutStats->SymbolsResolved += Entry.Module->Stats.Resolved.load(); OutStats->SymbolsFailed += Entry.Module->Stats.Failed.load(); } OutStats->ModulesDiscovered = ModulesDiscovered.load(); OutStats->ModulesFailed = ModulesFailed.load(); OutStats->ModulesLoaded = ModulesLoaded.load(); } ///////////////////////////////////////////////////////////////////// void FPsymResolver::EnumerateSymbolSearchPaths(TFunctionRef Callback) const { FScopeLock _(&SymbolSearchPathsLock); Algo::ForEach(SymbolSearchPaths, Callback); } ///////////////////////////////////////////////////////////////////// void FPsymResolver::OnAnalysisComplete() { // At this point no more module loads or symbol requests will be queued, // we drain the current queue, then release resources and file locks. bDrainThenStop = true; } ///////////////////////////////////////////////////////////////////// uint32 FPsymResolver::Run() { while (bRunWorkerThread) { // Prioritize queued module loads while (!LoadSymbolsQueue.IsEmpty() && bRunWorkerThread) { FQueuedModule Item; if (LoadSymbolsQueue.Dequeue(Item)) { LoadModuleSymbols(Item.Module, Item.Path, Item.ImageId); } } // Resolve one symbol at a time to give way for modules while (!ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty() && bRunWorkerThread) { FQueuedAddress Item; if (ResolveQueue.Dequeue(Item)) { ResolveSymbol(Item.Address, *Item.Target); } } if (bDrainThenStop && ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty()) { bRunWorkerThread = false; } // ...and breathe... FPlatformProcess::Sleep(0.2f); } return 0; } ///////////////////////////////////////////////////////////////////// void FPsymResolver::Start() { // Start the worker thread bRunWorkerThread = true; Thread = FRunnableThread::Create(this, TEXT("PSymHelpWorker"), 0, TPri_Normal); } ///////////////////////////////////////////////////////////////////// void FPsymResolver::Stop() { bRunWorkerThread = false; } ///////////////////////////////////////////////////////////////////// void FPsymResolver::UpdateResolvedSymbol(FResolvedSymbol& Symbol, ESymbolQueryResult Result, const TCHAR* Module, const TCHAR* Name, const TCHAR* File, uint16 Line) { Symbol.Module = Module; Symbol.Name = Name; Symbol.File = File; Symbol.Line = Line; Symbol.Result.store(Result, std::memory_order_release); } ///////////////////////////////////////////////////////////////////// const FPsymResolver::FModuleEntry* FPsymResolver::GetModuleForAddress(uint64 Address) const { const int32 EntryIdx = Algo::LowerBoundBy(LoadedModules, Address, [](const FModuleEntry& Entry) { return Entry.Base; }) - 1; if (EntryIdx < 0 || EntryIdx >= LoadedModules.Num()) { return nullptr; } return &LoadedModules[EntryIdx]; } ///////////////////////////////////////////////////////////////////// static inline bool IsWhiteSpace(TCHAR Value) { return Value == TCHAR(' ') || Value == TCHAR('\n') || Value == TCHAR('\r'); } static FString NextToken(const FStringView& InStringView, int32& InIndex) { FString Result; // prevent reallocs Result.Empty(32); // find first non-whitespace char while (InIndex < InStringView.Len() && IsWhiteSpace(InStringView[InIndex])) { InIndex++; } // copy non-whitespace chars while (InIndex < InStringView.Len() && (!IsWhiteSpace(InStringView[InIndex]))) { Result += InStringView[InIndex]; InIndex++; } return Result; } // https://github.com/google/breakpad/blob/master/docs/symbol_files.md // // Prefix : Info : Number of spaces // ------------------------------------------------------------------ // MODULE : operatingsystem architecture id name : 4 // FILE : number name : 2 // FUNC m : address size parameter_size name : 5 // FUNC : address size parameter_size name : 4 // address : size line filenum : 3 // PUBLIC m : address parameter_size name : 4 // PUBLIC : address parameter_size name : 3 // STACK : : 0 // Ignore // INFO : : 0 // Ignore void FPsymResolver::LoadModuleSymbols(const FModule* Module, const TCHAR* Path, const TArrayView ImageId) { check(Module); if (Path) { // Find the module entry FScopeLock _(&ModulesCs); const int32 EntryIdx = Algo::BinarySearchBy(LoadedModules, Module->Base, [](const FModuleEntry& Entry) { return Entry.Base; }); check(EntryIdx != INDEX_NONE); const FModuleEntry& Entry = LoadedModules[EntryIdx]; uint64 BaseAddress = Module->Base; FPsymSymbolStringAllocator StringAllocator(Session.GetLinearAllocator(), (2 << 12) / sizeof(TCHAR)); constexpr uint32 BuildIdSize = 16; uint8 BuildId[BuildIdSize] = { 0 }; auto LineVisitor = [this, BaseAddress, &BuildId, BuildIdSize, Entry, &StringAllocator](FStringView Line) { int32 Index = 0; FString Command = NextToken(Line, Index); if (Command == TEXT("MODULE")) { FString OS = NextToken(Line, Index); FString Architecture = NextToken(Line, Index); FString BuildIdStr = NextToken(Line, Index); int i = 0; for (const TCHAR* Ptr = *BuildIdStr; *Ptr && *(Ptr+1) && i < BuildIdSize; Ptr+=2, i++) { BuildId[i] = (uint8)((FParse::HexDigit(*Ptr) << 4) + (FParse::HexDigit(*(Ptr+1)))); } FString Name = NextToken(Line, Index); } else if (Command == TEXT("FILE")) { FString FileIndex = NextToken(Line, Index); FString FileName = NextToken(Line, Index); PsymSourceFiles.Add(FCString::Atoi(*FileIndex), StringAllocator.Store(*FileName)); } else if (Command == TEXT("FUNC")) { FString Address = NextToken(Line, Index); if (Address == "m") { Address = NextToken(Line, Index); } FString Size = NextToken(Line, Index); FString ParamSize = NextToken(Line, Index); FString Name = NextToken(Line, Index); ++Entry.Module->Stats.Discovered; PsymSymbols.Add(FPsymSymbol(FParse::HexNumber64(*Address) + BaseAddress, FParse::HexNumber(*Size), StringAllocator.Store(*Name))); } else if (Command == TEXT("PUBLIC")) { FString Address = NextToken(Line, Index); if (Address == "m") { Address = NextToken(Line, Index); } FString ParamSize = NextToken(Line, Index); FString Name = NextToken(Line, Index); ++Entry.Module->Stats.Discovered; PsymSymbols.Add(FPsymSymbol(FParse::HexNumber64(*Address) + BaseAddress, FParse::HexNumber(*ParamSize), StringAllocator.Store(*Name))); } else if (Command == TEXT("STACK")) { // ignore } else if (Command == TEXT("INFO")) { // ignore } else { FString Size = NextToken(Line, Index); FString LineNumber = NextToken(Line, Index); FString FileNumber = NextToken(Line, Index); PsymSourceLines.Add(FPsymLine(FParse::HexNumber64(*Command) + BaseAddress, FParse::HexNumber(*Size), FCString::Atoi(*LineNumber), FCString::Atoi(*FileNumber))); } }; FFileHelper::LoadFileToStringWithLineVisitor(Path, LineVisitor); Algo::Sort(PsymSymbols, [](const FPsymSymbol& Left, const FPsymSymbol& Right) { return Left.Address < Right.Address; }); Algo::Sort(PsymSourceLines, [](const FPsymLine& Left, const FPsymLine& Right) { return Left.Address < Right.Address; }); TStringBuilder<256> StatusMessage; EModuleStatus Status; // Only check the first 16 bytes of the BuildId as the psym generator appears to add a trailing 0. if (FMemory::Memcmp(Entry.ImageId.GetData(), BuildId, FMath::Min(Entry.ImageId.Num(), BuildIdSize)) != 0) { StatusMessage.Appendf(TEXT("Build ID for psym %s does not match that of trace. Is this the correct psym for %s?"), Module->Name, Path); Status = EModuleStatus::VersionMismatch; } else { StatusMessage.Appendf(TEXT("Loaded symbols for %s from %s."), Module->Name, Path); Status = EModuleStatus::Loaded; ++ModulesLoaded; } // Make the status visible to the world Entry.Module->StatusMessage = Session.StoreString(StatusMessage.ToView()); Entry.Module->Status.store(Status); } } ///////////////////////////////////////////////////////////////////// void FPsymResolver::ResolveSymbol(uint64 Address, FResolvedSymbol& Target) { const FModuleEntry* Entry = GetModuleForAddress(Address); if (Entry) { if (Entry->Module->Status == EModuleStatus::Loaded) { int32 SymbolIndex = Algo::UpperBoundBy(PsymSymbols, Address, &FPsymSymbol::Address) - 1; if (PsymSymbols.IsValidIndex(SymbolIndex)) { int32 LineIndex = Algo::UpperBoundBy(PsymSourceLines, Address, &FPsymLine::Address) - 1; int32 LineNumber = 0; const TCHAR* FileName = TEXT("?"); if (PsymSourceLines.IsValidIndex(LineIndex)) { LineNumber = PsymSourceLines[LineIndex].LineNumber; int32 FileIndex = PsymSourceLines[LineIndex].FileIndex; const TCHAR** FileNamePtr = PsymSourceFiles.Find(FileIndex); if (FileNamePtr) { FileName = *FileNamePtr; } } UpdateResolvedSymbol(Target, ESymbolQueryResult::OK, Entry->Name, PsymSymbols[SymbolIndex].Name, FileName, static_cast(LineNumber)); SymbolFilter.Update(Target); return; } ++Entry->Module->Stats.Failed; UpdateResolvedSymbol(Target, ESymbolQueryResult::NotFound, TEXT("?"), TEXT("?"), TEXT("?"), 0); SymbolFilter.Update(Target); } else { ++Entry->Module->Stats.Failed; } } } ///////////////////////////////////////////////////////////////////// } // namespace TraceServices