Files
UnrealEngine/Engine/Source/Developer/ToolWidgets/ToolWidgets.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
846 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ToolWidgets : ModuleRules
{
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"ToolMenus",
"CoreUObject",
"TypedElementFramework"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore"
}
);
bDisableAutoRTFMInstrumentation = true;
}
}