// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ToolWidgets : ModuleRules { public ToolWidgets(ReadOnlyTargetRules Target) : base(Target) { // Enable truncation warnings in this module CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; /** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED. * If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead */ PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "ToolMenus", "CoreUObject", "TypedElementFramework" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "ApplicationCore" } ); bDisableAutoRTFMInstrumentation = true; } }