47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SPositiveActionButton.h"
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#include "SActionButton.h"
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#include "ToolWidgetsStyle.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SButton.h"
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void SPositiveActionButton::Construct(const FArguments& InArgs)
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{
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check(InArgs._Icon.IsSet());
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ActionButton =
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SNew(SActionButton)
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.ActionButtonStyle(&UE::ToolWidgets::FToolWidgetsStyle::Get().GetWidgetStyle<FActionButtonStyle>("PositiveActionButton"))
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.Text(InArgs._Text)
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.Icon(InArgs._Icon)
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.OnClicked(InArgs._OnClicked)
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.OnGetMenuContent(InArgs._OnGetMenuContent)
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.OnComboBoxOpened(InArgs._OnComboBoxOpened)
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.OnMenuOpenChanged(InArgs._OnMenuOpenChanged)
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.MenuContent()
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[
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InArgs._MenuContent.Widget
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];
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ChildSlot
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[
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ActionButton.ToSharedRef()
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];
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}
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void SPositiveActionButton::SetMenuContentWidgetToFocus(TWeakPtr<SWidget> InWidget)
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{
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check(ActionButton.IsValid());
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ActionButton->SetMenuContentWidgetToFocus(InWidget);
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}
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void SPositiveActionButton::SetIsMenuOpen(bool bInIsOpen, bool bInIsFocused)
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{
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check(ActionButton.IsValid());
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ActionButton->SetIsMenuOpen(bInIsOpen, bInIsFocused);
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}
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