// Copyright Epic Games, Inc. All Rights Reserved. #include "SPositiveActionButton.h" #include "SActionButton.h" #include "ToolWidgetsStyle.h" #include "Widgets/Images/SImage.h" #include "Widgets/Input/SButton.h" void SPositiveActionButton::Construct(const FArguments& InArgs) { check(InArgs._Icon.IsSet()); ActionButton = SNew(SActionButton) .ActionButtonStyle(&UE::ToolWidgets::FToolWidgetsStyle::Get().GetWidgetStyle("PositiveActionButton")) .Text(InArgs._Text) .Icon(InArgs._Icon) .OnClicked(InArgs._OnClicked) .OnGetMenuContent(InArgs._OnGetMenuContent) .OnComboBoxOpened(InArgs._OnComboBoxOpened) .OnMenuOpenChanged(InArgs._OnMenuOpenChanged) .MenuContent() [ InArgs._MenuContent.Widget ]; ChildSlot [ ActionButton.ToSharedRef() ]; } void SPositiveActionButton::SetMenuContentWidgetToFocus(TWeakPtr InWidget) { check(ActionButton.IsValid()); ActionButton->SetMenuContentWidgetToFocus(InWidget); } void SPositiveActionButton::SetIsMenuOpen(bool bInIsOpen, bool bInIsFocused) { check(ActionButton.IsValid()); ActionButton->SetIsMenuOpen(bInIsOpen, bInIsFocused); }