33 lines
760 B
C#
33 lines
760 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class TextureFormatIntelISPCTexComp : ModuleRules
|
|
{
|
|
public TextureFormatIntelISPCTexComp(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePathModuleNames.AddRange(new string[]
|
|
{
|
|
"DerivedDataCache",
|
|
"TextureCompressor",
|
|
"TextureFormat",
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Core",
|
|
"ImageCore",
|
|
"TextureBuild",
|
|
});
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelISPCTexComp");
|
|
|
|
if (Target.Platform != UnrealTargetPlatform.Win64 &&
|
|
Target.Platform != UnrealTargetPlatform.Mac &&
|
|
Target.Platform != UnrealTargetPlatform.Linux)
|
|
{
|
|
PrecompileForTargets = PrecompileTargetsType.None;
|
|
}
|
|
}
|
|
}
|