// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatIntelISPCTexComp : ModuleRules { public TextureFormatIntelISPCTexComp(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TextureCompressor", "TextureFormat", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "TextureBuild", }); AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelISPCTexComp"); if (Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac && Target.Platform != UnrealTargetPlatform.Linux) { PrecompileForTargets = PrecompileTargetsType.None; } } }