Files
UnrealEngine/Engine/Source/Developer/TextureFormatETC2/TextureFormatETC2.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
510 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatETC2 : ModuleRules
{
public TextureFormatETC2(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"TextureCompressor",
"TextureFormat",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataCache",
"ImageCore",
"TextureBuild",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "etc2comp");
}
}