// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatETC2 : ModuleRules { public TextureFormatETC2(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "TextureCompressor", "TextureFormat", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "DerivedDataCache", "ImageCore", "TextureBuild", }); AddEngineThirdPartyPrivateStaticDependencies(Target, "etc2comp"); } }