27 lines
526 B
C#
27 lines
526 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatDXT : ModuleRules
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{
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public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"DerivedDataCache",
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"Engine",
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"TextureCompressor",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"ImageCore",
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"ImageWrapper",
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"TextureBuild",
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});
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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}
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}
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