// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatDXT : ModuleRules { public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "Engine", "TextureCompressor", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper", "TextureBuild", }); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools"); } }