Files
UnrealEngine/Engine/Source/Developer/TextureBuild/TextureBuild.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
472 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuild : ModuleRules
{
public TextureBuild(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataCache",
"ImageCore",
"ImageWrapper",
"TextureBuildUtilities",
"TextureCompressor",
"TextureFormat",
});
}
}