// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureBuild : ModuleRules { public TextureBuild(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "DerivedDataCache", "ImageCore", "ImageWrapper", "TextureBuildUtilities", "TextureCompressor", "TextureFormat", }); } }