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UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Public/StandaloneRenderer.h
2025-05-18 13:04:45 +08:00

16 lines
443 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FSlateRenderer;
/**
* Single function to create the standalone renderer for the running platform
*/
STANDALONERENDERER_API TSharedRef<FSlateRenderer> GetStandardStandaloneRenderer();
// @todo: Add GetModuleRenderer(const TCHAR* ModuleName) that can get a renderer from a module - this isn't needed any time soon,
// but that's the idea here