// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FSlateRenderer; /** * Single function to create the standalone renderer for the running platform */ STANDALONERENDERER_API TSharedRef GetStandardStandaloneRenderer(); // @todo: Add GetModuleRenderer(const TCHAR* ModuleName) that can get a renderer from a module - this isn't needed any time soon, // but that's the idea here