Files
UnrealEngine/Engine/Source/Developer/SourceCodeAccess/SourceCodeAccess.Build.cs
2025-05-18 13:04:45 +08:00

25 lines
414 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceCodeAccess : ModuleRules
{
public SourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Slate",
"SlateCore",
}
);
}
}