// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceCodeAccess : ModuleRules { public SourceCodeAccess(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Settings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Slate", "SlateCore", } ); } }