Files
UnrealEngine/Engine/Source/Developer/SlateFontDialog/SlateFontDialog.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
687 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Linux")]
public class SlateFontDialog : ModuleRules
{
public SlateFontDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AppFramework",
"InputCore",
"Slate",
"SlateCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
{
"FreeType2",
"FontConfig"
});
}
}