// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms("Linux")] public class SlateFontDialog : ModuleRules { public SlateFontDialog(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "AppFramework", "InputCore", "Slate", "SlateCore" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform" } ); PublicIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "FreeType2", "FontConfig" }); } }