23 lines
594 B
C++
23 lines
594 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SlateFontDialogModule.h"
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#include "Modules/ModuleManager.h"
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#include "SlateFontDlgWindow.h"
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bool FSlateFontDialogModule::OpenFontDialog(FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags)
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{
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bool SuccessfulLoad = false;
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FSlateFontDlgWindow FontDialog(SuccessfulLoad);
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if (!SuccessfulLoad)
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{
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return false;
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}
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bool SuccessfulWindow = false;
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FontDialog.OpenFontWindow(OutFontName, OutHeight, OutFlags, SuccessfulWindow);
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return SuccessfulWindow;
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}
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IMPLEMENT_MODULE(FSlateFontDialogModule, SlateFontDialog);
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