// Copyright Epic Games, Inc. All Rights Reserved. #include "SlateFontDialogModule.h" #include "Modules/ModuleManager.h" #include "SlateFontDlgWindow.h" bool FSlateFontDialogModule::OpenFontDialog(FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags) { bool SuccessfulLoad = false; FSlateFontDlgWindow FontDialog(SuccessfulLoad); if (!SuccessfulLoad) { return false; } bool SuccessfulWindow = false; FontDialog.OpenFontWindow(OutFontName, OutHeight, OutFlags, SuccessfulWindow); return SuccessfulWindow; } IMPLEMENT_MODULE(FSlateFontDialogModule, SlateFontDialog);