22 lines
502 B
C#
22 lines
502 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderPreprocessor : ModuleRules
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{
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public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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}
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);
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PrivateDefinitions.Add("STB_CONFIG=../StbConfig.h");
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// TODO: Disable SN-DBS distribution until ../StbConfig.h include from STB_CONFIG can be resolved correctly
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bBuildLocallyWithSNDBS = true;
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}
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}
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