// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderPreprocessor : ModuleRules { public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", } ); PrivateDefinitions.Add("STB_CONFIG=../StbConfig.h"); // TODO: Disable SN-DBS distribution until ../StbConfig.h include from STB_CONFIG can be resolved correctly bBuildLocallyWithSNDBS = true; } }