Files
UnrealEngine/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
711 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"SourceControl",
"DeveloperSettings"
}
);
}
}