// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SettingsEditor : ModuleRules { public SettingsEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "CoreUObject", "DesktopPlatform", "Engine", "InputCore", "PropertyEditor", "SharedSettingsWidgets", "Slate", "SlateCore", "SourceControl", "DeveloperSettings" } ); } }