Files
UnrealEngine/Engine/Source/Developer/Settings/Settings.Build.cs
2025-05-18 13:04:45 +08:00

24 lines
404 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
PrecompileForTargets = PrecompileTargetsType.Any;
}
}