// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Settings : ModuleRules { public Settings(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); PrecompileForTargets = PrecompileTargetsType.Any; } }