105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/Docking/TabManager.h"
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#include "Styling/AppStyle.h"
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#include "ISessionManager.h"
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#include "Widgets/Browser/SSessionBrowser.h"
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#include "Widgets/Console/SSessionConsole.h"
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#include "Widgets/SSessionFrontend.h"
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#include "ISessionFrontendModule.h"
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#include "SessionFrontendStyle.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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static const FName SessionFrontendTabName("SessionFrontend");
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/**
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* Implements the SessionFrontend module.
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*/
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class FSessionFrontendModule
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: public ISessionFrontendModule
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{
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public:
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// ISessionFrontendModule interface
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virtual TSharedRef<class SWidget> CreateSessionBrowser( const TSharedRef<ISessionManager>& SessionManager ) override
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{
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return SNew(SSessionBrowser, SessionManager);
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}
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virtual TSharedRef<class SWidget> CreateSessionConsole( const TSharedRef<ISessionManager>& SessionManager ) override
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{
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return SNew(SSessionConsole, SessionManager);
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}
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virtual void InvokeSessionFrontend(FName SubTabToActivate = NAME_None) override
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{
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FGlobalTabmanager::Get()->TryInvokeTab(SessionFrontendTabName);
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if ( WeakFrontend.IsValid() )
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{
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if ( SubTabToActivate != NAME_None )
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{
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WeakFrontend.Pin()->GetTabManager()->TryInvokeTab(SubTabToActivate);
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}
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}
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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FSessionFrontendStyle::Initialize();
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auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab))
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.SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend"))
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.SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab."))
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.SetIcon(FSlateIcon(FSessionFrontendStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon"));
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TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
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}
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virtual void ShutdownModule() override
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{
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FSessionFrontendStyle::Shutdown();
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName);
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}
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private:
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/**
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* Creates a new session front-end tab.
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*
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* @param SpawnTabArgs The arguments for the tab to spawn.
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* @return The spawned tab.
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*/
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TSharedRef<SDockTab> SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs )
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
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.TabRole(ETabRole::MajorTab);
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TSharedRef<SSessionFrontend> Frontend = SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow());
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WeakFrontend = Frontend;
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DockTab->SetContent(Frontend);
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return DockTab;
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}
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private:
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TWeakPtr<SSessionFrontend> WeakFrontend;
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};
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IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);
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