Files
UnrealEngine/Engine/Source/Developer/SessionFrontend/Private/SessionFrontendModule.cpp
2025-05-18 13:04:45 +08:00

105 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Textures/SlateIcon.h"
#include "Framework/Docking/TabManager.h"
#include "Styling/AppStyle.h"
#include "ISessionManager.h"
#include "Widgets/Browser/SSessionBrowser.h"
#include "Widgets/Console/SSessionConsole.h"
#include "Widgets/SSessionFrontend.h"
#include "ISessionFrontendModule.h"
#include "SessionFrontendStyle.h"
#include "Widgets/Docking/SDockTab.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
static const FName SessionFrontendTabName("SessionFrontend");
/**
* Implements the SessionFrontend module.
*/
class FSessionFrontendModule
: public ISessionFrontendModule
{
public:
// ISessionFrontendModule interface
virtual TSharedRef<class SWidget> CreateSessionBrowser( const TSharedRef<ISessionManager>& SessionManager ) override
{
return SNew(SSessionBrowser, SessionManager);
}
virtual TSharedRef<class SWidget> CreateSessionConsole( const TSharedRef<ISessionManager>& SessionManager ) override
{
return SNew(SSessionConsole, SessionManager);
}
virtual void InvokeSessionFrontend(FName SubTabToActivate = NAME_None) override
{
FGlobalTabmanager::Get()->TryInvokeTab(SessionFrontendTabName);
if ( WeakFrontend.IsValid() )
{
if ( SubTabToActivate != NAME_None )
{
WeakFrontend.Pin()->GetTabManager()->TryInvokeTab(SubTabToActivate);
}
}
}
public:
// IModuleInterface interface
virtual void StartupModule() override
{
FSessionFrontendStyle::Initialize();
auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab))
.SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend"))
.SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab."))
.SetIcon(FSlateIcon(FSessionFrontendStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon"));
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
}
virtual void ShutdownModule() override
{
FSessionFrontendStyle::Shutdown();
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName);
}
private:
/**
* Creates a new session front-end tab.
*
* @param SpawnTabArgs The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs )
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
TSharedRef<SSessionFrontend> Frontend = SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow());
WeakFrontend = Frontend;
DockTab->SetContent(Frontend);
return DockTab;
}
private:
TWeakPtr<SSessionFrontend> WeakFrontend;
};
IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);