// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Textures/SlateIcon.h" #include "Framework/Docking/TabManager.h" #include "Styling/AppStyle.h" #include "ISessionManager.h" #include "Widgets/Browser/SSessionBrowser.h" #include "Widgets/Console/SSessionConsole.h" #include "Widgets/SSessionFrontend.h" #include "ISessionFrontendModule.h" #include "SessionFrontendStyle.h" #include "Widgets/Docking/SDockTab.h" #include "WorkspaceMenuStructure.h" #include "WorkspaceMenuStructureModule.h" static const FName SessionFrontendTabName("SessionFrontend"); /** * Implements the SessionFrontend module. */ class FSessionFrontendModule : public ISessionFrontendModule { public: // ISessionFrontendModule interface virtual TSharedRef CreateSessionBrowser( const TSharedRef& SessionManager ) override { return SNew(SSessionBrowser, SessionManager); } virtual TSharedRef CreateSessionConsole( const TSharedRef& SessionManager ) override { return SNew(SSessionConsole, SessionManager); } virtual void InvokeSessionFrontend(FName SubTabToActivate = NAME_None) override { FGlobalTabmanager::Get()->TryInvokeTab(SessionFrontendTabName); if ( WeakFrontend.IsValid() ) { if ( SubTabToActivate != NAME_None ) { WeakFrontend.Pin()->GetTabManager()->TryInvokeTab(SubTabToActivate); } } } public: // IModuleInterface interface virtual void StartupModule() override { FSessionFrontendStyle::Initialize(); auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab)) .SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend")) .SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab.")) .SetIcon(FSlateIcon(FSessionFrontendStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon")); TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory()); } virtual void ShutdownModule() override { FSessionFrontendStyle::Shutdown(); FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName); } private: /** * Creates a new session front-end tab. * * @param SpawnTabArgs The arguments for the tab to spawn. * @return The spawned tab. */ TSharedRef SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs ) { const TSharedRef DockTab = SNew(SDockTab) .TabRole(ETabRole::MajorTab); TSharedRef Frontend = SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow()); WeakFrontend = Frontend; DockTab->SetContent(Frontend); return DockTab; } private: TWeakPtr WeakFrontend; }; IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);