64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ProfilerSample.h"
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#if STATS
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#define LOCTEXT_NAMESPACE "ProfilerSample"
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FString EProfilerSampleTypes::ToName(Type ProfilerSampleType)
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{
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switch(ProfilerSampleType)
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{
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case HierarchicalTime:
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return LOCTEXT("StatType_Name_Hierarchical","Hier").ToString();
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case NumberInt:
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return LOCTEXT("StatType_Name_NumberInt","Int").ToString();
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case NumberFloat:
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return LOCTEXT("StatType_Name_NumberFloat","Float").ToString();
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case Memory:
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return LOCTEXT("StatType_Name_Memory","Mem").ToString();
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default:
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return LOCTEXT("StatType_InvalidOrMax","Unknown profiler sample type").ToString();
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}
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}
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FString EProfilerSampleTypes::ToDescription(Type ProfilerSampleType)
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{
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switch(ProfilerSampleType)
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{
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case HierarchicalTime:
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return LOCTEXT("StatType_Desc_Hierarchical","Hierarchical - Displayed as a time and call count").ToString();
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case NumberInt:
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return LOCTEXT("StatType_Desc_NumberInt","Numerical - Displayed as a integer number").ToString();
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case NumberFloat:
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return LOCTEXT("StatType_Desc_NumberFloat","Numerical - Displayed as a floating number").ToString();
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case Memory:
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return LOCTEXT("StatType_Desc_Memory","Memory - Displayed as a human readable data counter").ToString();
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default:
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return LOCTEXT("StatDesc_InvalidOrMax","Unknown profiler sample type").ToString();
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}
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}
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const FProfilerSample FProfilerSample::Invalid;
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void FProfilerSample::FixupChildrenOrdering(const TMap<uint32,uint32>& ChildrenOrderingIndices)
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{
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FIndicesArray ChildrenIndices;
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for(auto It = ChildrenOrderingIndices.CreateConstIterator(); It; ++It)
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{
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ChildrenIndices.Add(_ChildrenIndices[It.Key()]);
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}
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_ChildrenIndices = ChildrenIndices;
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}
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#undef LOCTEXT_NAMESPACE
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#endif // STATS
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