Files
UnrealEngine/Engine/Source/Developer/Profiler/Private/ProfilerSample.cpp
2025-05-18 13:04:45 +08:00

64 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProfilerSample.h"
#if STATS
#define LOCTEXT_NAMESPACE "ProfilerSample"
FString EProfilerSampleTypes::ToName(Type ProfilerSampleType)
{
switch(ProfilerSampleType)
{
case HierarchicalTime:
return LOCTEXT("StatType_Name_Hierarchical","Hier").ToString();
case NumberInt:
return LOCTEXT("StatType_Name_NumberInt","Int").ToString();
case NumberFloat:
return LOCTEXT("StatType_Name_NumberFloat","Float").ToString();
case Memory:
return LOCTEXT("StatType_Name_Memory","Mem").ToString();
default:
return LOCTEXT("StatType_InvalidOrMax","Unknown profiler sample type").ToString();
}
}
FString EProfilerSampleTypes::ToDescription(Type ProfilerSampleType)
{
switch(ProfilerSampleType)
{
case HierarchicalTime:
return LOCTEXT("StatType_Desc_Hierarchical","Hierarchical - Displayed as a time and call count").ToString();
case NumberInt:
return LOCTEXT("StatType_Desc_NumberInt","Numerical - Displayed as a integer number").ToString();
case NumberFloat:
return LOCTEXT("StatType_Desc_NumberFloat","Numerical - Displayed as a floating number").ToString();
case Memory:
return LOCTEXT("StatType_Desc_Memory","Memory - Displayed as a human readable data counter").ToString();
default:
return LOCTEXT("StatDesc_InvalidOrMax","Unknown profiler sample type").ToString();
}
}
const FProfilerSample FProfilerSample::Invalid;
void FProfilerSample::FixupChildrenOrdering(const TMap<uint32,uint32>& ChildrenOrderingIndices)
{
FIndicesArray ChildrenIndices;
for(auto It = ChildrenOrderingIndices.CreateConstIterator(); It; ++It)
{
ChildrenIndices.Add(_ChildrenIndices[It.Key()]);
}
_ChildrenIndices = ChildrenIndices;
}
#undef LOCTEXT_NAMESPACE
#endif // STATS