// Copyright Epic Games, Inc. All Rights Reserved. #include "ProfilerSample.h" #if STATS #define LOCTEXT_NAMESPACE "ProfilerSample" FString EProfilerSampleTypes::ToName(Type ProfilerSampleType) { switch(ProfilerSampleType) { case HierarchicalTime: return LOCTEXT("StatType_Name_Hierarchical","Hier").ToString(); case NumberInt: return LOCTEXT("StatType_Name_NumberInt","Int").ToString(); case NumberFloat: return LOCTEXT("StatType_Name_NumberFloat","Float").ToString(); case Memory: return LOCTEXT("StatType_Name_Memory","Mem").ToString(); default: return LOCTEXT("StatType_InvalidOrMax","Unknown profiler sample type").ToString(); } } FString EProfilerSampleTypes::ToDescription(Type ProfilerSampleType) { switch(ProfilerSampleType) { case HierarchicalTime: return LOCTEXT("StatType_Desc_Hierarchical","Hierarchical - Displayed as a time and call count").ToString(); case NumberInt: return LOCTEXT("StatType_Desc_NumberInt","Numerical - Displayed as a integer number").ToString(); case NumberFloat: return LOCTEXT("StatType_Desc_NumberFloat","Numerical - Displayed as a floating number").ToString(); case Memory: return LOCTEXT("StatType_Desc_Memory","Memory - Displayed as a human readable data counter").ToString(); default: return LOCTEXT("StatDesc_InvalidOrMax","Unknown profiler sample type").ToString(); } } const FProfilerSample FProfilerSample::Invalid; void FProfilerSample::FixupChildrenOrdering(const TMap& ChildrenOrderingIndices) { FIndicesArray ChildrenIndices; for(auto It = ChildrenOrderingIndices.CreateConstIterator(); It; ++It) { ChildrenIndices.Add(_ChildrenIndices[It.Key()]); } _ChildrenIndices = ChildrenIndices; } #undef LOCTEXT_NAMESPACE #endif // STATS