Files
UnrealEngine/Engine/Source/Developer/NaniteUtilities/NaniteUtilities.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
424 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NaniteUtilities : ModuleRules
{
public NaniteUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ImageCore",
"DesktopWidgets",
"GeometryCore"
}
);
}
}