// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NaniteUtilities : ModuleRules { public NaniteUtilities(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ImageCore", "DesktopWidgets", "GeometryCore" } ); } }