33 lines
870 B
C#
33 lines
870 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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// NaniteBuilder module is an editor module
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public class NaniteBuilder : ModuleRules
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{
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public NaniteBuilder(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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StaticAnalyzerDisabledCheckers.Add("core.StackAddressEscape");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"NaniteUtilities",
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"QuadricMeshReduction",
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}
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);
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PrivateIncludePathModuleNames.Add("MeshUtilitiesCommon");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "metis");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Embree");
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}
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}
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}
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