// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { // NaniteBuilder module is an editor module public class NaniteBuilder : ModuleRules { public NaniteBuilder(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; StaticAnalyzerDisabledCheckers.Add("core.StackAddressEscape"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "NaniteUtilities", "QuadricMeshReduction", } ); PrivateIncludePathModuleNames.Add("MeshUtilitiesCommon"); AddEngineThirdPartyPrivateStaticDependencies(Target, "metis"); AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace"); AddEngineThirdPartyPrivateStaticDependencies(Target, "Embree"); } } }