34 lines
743 B
C#
34 lines
743 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class QuadricMeshReduction : ModuleRules
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{
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public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"NaniteUtilities",
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"MeshUtilitiesCommon",
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"MeshDescription",
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"StaticMeshDescription",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MeshReductionInterface",
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}
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);
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PublicIncludePaths.Add("Developer/MeshSimplifier/Private");
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//PrivateIncludePaths.Add("Developer/MeshSimplifier/Private");
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}
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}
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