// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class QuadricMeshReduction : ModuleRules { public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "NaniteUtilities", "MeshUtilitiesCommon", "MeshDescription", "StaticMeshDescription", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MeshReductionInterface", } ); PublicIncludePaths.Add("Developer/MeshSimplifier/Private"); //PrivateIncludePaths.Add("Developer/MeshSimplifier/Private"); } }