Files
UnrealEngine/Engine/Source/Developer/Merge/Merge.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
599 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Merge : ModuleRules
{
public Merge(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Core",
"CoreUObject",
"EditorFramework",
"Engine", // needed so that we can clone blueprints...
"GraphEditor",
"InputCore",
"Kismet",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"UnrealEd",
}
);
}
}
}