// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Merge : ModuleRules { public Merge(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "EditorFramework", "Engine", // needed so that we can clone blueprints... "GraphEditor", "InputCore", "Kismet", "PropertyEditor", "Slate", "SlateCore", "SourceControl", "UnrealEd", } ); } } }