Files
UnrealEngine/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"MeshDescription",
"StaticMeshDescription",
"GeometryCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}