// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MaterialUtilities : ModuleRules { public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string [] { "Core", "CoreUObject", "EditorFramework", "Engine", "RenderCore", "Renderer", "RHI", "Landscape", "UnrealEd", "MaterialBaking", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MeshMergeUtilities", } ); PublicDependencyModuleNames.AddRange( new string [] { "MeshDescription", "StaticMeshDescription", "GeometryCore" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MeshMergeUtilities", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "Landscape" } ); } }