30 lines
523 B
C#
30 lines
523 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MaterialBaking : ModuleRules
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{
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public MaterialBaking(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"UnrealEd",
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"MainFrame",
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"SlateCore",
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"Slate",
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"InputCore",
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"PropertyEditor",
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"Renderer",
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"MeshDescription",
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"StaticMeshDescription"
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}
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);
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}
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}
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