// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MaterialBaking : ModuleRules { public MaterialBaking(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "UnrealEd", "MainFrame", "SlateCore", "Slate", "InputCore", "PropertyEditor", "Renderer", "MeshDescription", "StaticMeshDescription" } ); } }