27 lines
552 B
C#
27 lines
552 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MacTargetPlatform : ModuleRules
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{
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public MacTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
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{
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SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Mac);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"TargetPlatform",
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"DesktopPlatform",
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"MacTargetPlatformSettings",
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"MacTargetPlatformControls",
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PublicIncludePathModuleNames.Add("Engine");
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}
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}
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}
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