// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MacTargetPlatform : ModuleRules { public MacTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Mac); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", "MacTargetPlatformSettings", "MacTargetPlatformControls", } ); if (Target.bCompileAgainstEngine) { PublicIncludePathModuleNames.Add("Engine"); } } }