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UnrealEngine/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h
2025-05-18 13:04:45 +08:00

29 lines
582 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
class UMeshComponent;
UCLASS(hidedropdown)
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
//~ Begin AActor Interface
virtual void PostRender() override;
//~ End AActor Interface
};