// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Engine/EngineTypes.h" #include "Engine/DebugCameraHUD.h" #include "VisualLoggerHUD.generated.h" class UMeshComponent; UCLASS(hidedropdown) class AVisualLoggerHUD : public ADebugCameraHUD { GENERATED_UCLASS_BODY() FFontRenderInfo TextRenderInfo; virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override; //~ Begin AActor Interface virtual void PostRender() override; //~ End AActor Interface };