Files
UnrealEngine/Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationMetadataSerializer.h
2025-05-18 13:04:45 +08:00

43 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Dom/JsonObject.h"
#include "Internationalization/InternationalizationMetadata.h"
#include "Templates/SharedPointer.h"
#define UE_API LOCALIZATION_API
class FJsonObject;
class FLocMetadataObject;
class FJsonInternationalizationMetaDataSerializer
{
public:
/**
* Deserializes manifest metadata from a JSON object.
*
* @param InJsonObj The JSON object to serialize from.
* @param OutMetadataObj The resulting metadata object or null if the serialize is not successful.
*/
static UE_API void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj );
/**
* Serializes manifest metadata object to a JSON object.
*
* @param Manifest The Internationalization metadata to serialize.
* @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful.
*/
static UE_API void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj );
/**
* Utility function that will convert metadata to string using the JSON metadata serializers.
*
* @param Manifest The Internationalization metadata to conver to string.
*/
static UE_API FString MetadataToString( const TSharedPtr<FLocMetadataObject> Metadata );
};
#undef UE_API