43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "Dom/JsonObject.h"
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#include "Internationalization/InternationalizationMetadata.h"
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#include "Templates/SharedPointer.h"
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#define UE_API LOCALIZATION_API
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class FJsonObject;
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class FLocMetadataObject;
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class FJsonInternationalizationMetaDataSerializer
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{
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public:
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/**
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* Deserializes manifest metadata from a JSON object.
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*
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* @param InJsonObj The JSON object to serialize from.
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* @param OutMetadataObj The resulting metadata object or null if the serialize is not successful.
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*/
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static UE_API void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj );
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/**
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* Serializes manifest metadata object to a JSON object.
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*
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* @param Manifest The Internationalization metadata to serialize.
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* @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful.
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*/
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static UE_API void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj );
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/**
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* Utility function that will convert metadata to string using the JSON metadata serializers.
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*
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* @param Manifest The Internationalization metadata to conver to string.
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*/
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static UE_API FString MetadataToString( const TSharedPtr<FLocMetadataObject> Metadata );
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};
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#undef UE_API
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