// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "Dom/JsonObject.h" #include "Internationalization/InternationalizationMetadata.h" #include "Templates/SharedPointer.h" #define UE_API LOCALIZATION_API class FJsonObject; class FLocMetadataObject; class FJsonInternationalizationMetaDataSerializer { public: /** * Deserializes manifest metadata from a JSON object. * * @param InJsonObj The JSON object to serialize from. * @param OutMetadataObj The resulting metadata object or null if the serialize is not successful. */ static UE_API void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj ); /** * Serializes manifest metadata object to a JSON object. * * @param Manifest The Internationalization metadata to serialize. * @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful. */ static UE_API void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj ); /** * Utility function that will convert metadata to string using the JSON metadata serializers. * * @param Manifest The Internationalization metadata to conver to string. */ static UE_API FString MetadataToString( const TSharedPtr Metadata ); }; #undef UE_API