Files
UnrealEngine/Engine/Source/Developer/Localization/Public/LocalizationModule.h
2025-05-18 13:04:45 +08:00

27 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ULocalizationTarget;
class ILocalizationModule : public IModuleInterface
{
public:
/**
* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
*/
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) = 0;
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
static ILocalizationModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
}
};